pub struct Sparkline {
pub data: Vec<f64>,
pub color: String,
pub fill: bool,
pub fill_opacity: f32,
pub stroke_width: f32,
pub animated: bool,
pub animation_duration: f64,
pub timing: TimingConfig,
pub style: CssStyle,
pub timeline: Vec<TimelineStep>,
pub stagger: Option<f32>,
}Fields§
§data: Vec<f64>§color: String§fill: bool§fill_opacity: f32§stroke_width: f32§animated: bool§animation_duration: f64§timing: TimingConfig§style: CssStyle§timeline: Vec<TimelineStep>§stagger: Option<f32>Trait Implementations§
Source§impl Animatable for Sparkline
impl Animatable for Sparkline
fn animation_effects(&self) -> &[AnimationEffect]
Source§fn timeline_steps(&self) -> &[TimelineStep]
fn timeline_steps(&self) -> &[TimelineStep]
Timed animation steps (
timeline field): each step’s animations are
resolved with delay += step.at. Empty by default.Source§impl<'de> Deserialize<'de> for Sparkline
impl<'de> Deserialize<'de> for Sparkline
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for Sparkline
impl JsonSchema for Sparkline
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl Painter for Sparkline
impl Painter for Sparkline
Source§fn paint_content(
&self,
canvas: &Canvas,
layout: &BoxLayout,
_props: &AnimatedProperties,
ctx: &PaintCtx,
)
fn paint_content( &self, canvas: &Canvas, layout: &BoxLayout, _props: &AnimatedProperties, ctx: &PaintCtx, )
Paint the component’s content into the canvas. The canvas is
already translated to the content-box origin and clipped if
overflow: hidden was set. Generic decorations (bg, border,
shadow) are already painted by the engine. Read moreSource§fn intrinsic_size(
&self,
_available: AvailableSize,
_ctx: &MeasureCtx,
) -> Option<(f32, f32)>
fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>
Optional intrinsic measurement for leaves like
text, image,
codeblock. Return None to let taffy compute the size from the
CSS style alone. available mirrors taffy’s AvailableSpace.Auto Trait Implementations§
impl Freeze for Sparkline
impl RefUnwindSafe for Sparkline
impl Send for Sparkline
impl Sync for Sparkline
impl Unpin for Sparkline
impl UnsafeUnpin for Sparkline
impl UnwindSafe for Sparkline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more