pub struct Sparkline {
pub data: Vec<f64>,
pub color: String,
pub fill: bool,
pub fill_opacity: f32,
pub stroke_width: f32,
pub animated: bool,
pub animation_duration: f64,
pub timing: TimingConfig,
pub style: CssStyle,
pub timeline: Vec<TimelineStep>,
pub stagger: Option<f32>,
}sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
Fields§
§data: Vec<f64>sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
color: Stringsparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
fill: boolsparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
fill_opacity: f32sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
stroke_width: f32sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
animated: boolsparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
animation_duration: f64sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
timing: TimingConfigsparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
style: CssStylesparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
timeline: Vec<TimelineStep>sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
stagger: Option<f32>sparkline is a frozen composition (issue #333). Compose a tiny trend line from an svg polyline (or a line component) over normalized data points instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
Trait Implementations§
Source§impl Animatable for Sparkline
impl Animatable for Sparkline
fn animation_effects(&self) -> &[AnimationEffect]
fn timeline_steps(&self) -> &[TimelineStep]
Source§impl<'de> Deserialize<'de> for Sparkline
impl<'de> Deserialize<'de> for Sparkline
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl JsonSchema for Sparkline
impl JsonSchema for Sparkline
Source§fn schema_name() -> String
fn schema_name() -> String
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
$ref keyword. Read moreSource§impl Painter for Sparkline
impl Painter for Sparkline
fn paint_content( &self, canvas: &Canvas, layout: &BoxLayout, _props: &AnimatedProperties, ctx: &PaintCtx, )
fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>
Auto Trait Implementations§
impl Freeze for Sparkline
impl RefUnwindSafe for Sparkline
impl Send for Sparkline
impl Sync for Sparkline
impl Unpin for Sparkline
impl UnsafeUnpin for Sparkline
impl UnwindSafe for Sparkline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more