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Pointer

Struct Pointer 

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pub struct Pointer {
Show 16 fields pub size: f32, pub glyph: PointerGlyph, pub click_glyph: Option<PointerGlyph>, pub tone: PointerTone, pub color: Option<String>, pub outline_color: Option<String>, pub click_ring: ClickRing, pub ring_color: Option<String>, pub path: Vec<CursorWaypoint>, pub click_at: Vec<f64>, pub click_duration: f32, pub path_easing: CursorPathEasing, pub timing: TimingConfig, pub style: CssStyle, pub timeline: Vec<TimelineStep>, pub stagger: Option<f32>,
}
Expand description

A mouse pointer that travels a waypoint path and clicks along the way.

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§size: f32

Height of the arrow in px. The click ring scales with it.

§glyph: PointerGlyph

Which glyph is drawn. Defaults to the classic arrow.

§click_glyph: Option<PointerGlyph>

Glyph shown for the duration of a click, then back to glyph. Absent keeps glyph unchanged through the click — only the scale dip shows.

§tone: PointerTone

Colour scheme. Overridden by color / outline_color when set.

§color: Option<String>

Arrow fill (hex), overriding tone.

§outline_color: Option<String>

Arrow outline (hex), overriding tone.

§click_ring: ClickRing

Click ring size. none removes it.

§ring_color: Option<String>

Ring colour (hex). Defaults to the arrow’s fill.

§path: Vec<CursorWaypoint>

Waypoints the pointer travels between, in scene-local seconds. Each x/y is relative to the component’s own origin — place the component with position: absolute and read the waypoints as scene coordinates. The pointer clicks on arrival at each one.

§click_at: Vec<f64>

Extra click times (seconds), for a pointer that clicks without travelling. Ignored when path is set — the waypoints carry their own clicks.

§click_duration: f32

How long one click animation runs (seconds). Also how long the pointer pauses on a waypoint before setting off for the next.

§path_easing: CursorPathEasing

Easing between waypoints.

§timing: TimingConfig§style: CssStyle§timeline: Vec<TimelineStep>§stagger: Option<f32>

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impl Animatable for Pointer

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impl Debug for Pointer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Pointer

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for Pointer

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl Painter for Pointer

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fn paint_content( &self, canvas: &Canvas, _layout: &BoxLayout, _props: &AnimatedProperties, ctx: &PaintCtx, )

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fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>

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impl Serialize for Pointer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Styled for Pointer

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impl StyledMut for Pointer

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fn style_config_mut(&mut self) -> &mut CssStyle

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impl Timed for Pointer

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fn timing(&self) -> (Option<f64>, Option<f64>)

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.