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NumberWheel

Struct NumberWheel 

Source
pub struct NumberWheel {
    pub value: String,
    pub spin: WheelSpin,
    pub duration: f64,
    pub delay: f64,
    pub stagger_per_column: f64,
    pub easing: EasingType,
    pub timing: TimingConfig,
    pub style: CssStyle,
    pub timeline: Vec<TimelineStep>,
    pub stagger: Option<f32>,
}
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

Expand description

An odometer-style number where each digit rolls into place.

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§value: String
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

The figure to land on, as written — "30,222", "5.7", "98%". Digits roll; every other character (separators, signs, units) is painted where it stands.

§spin: WheelSpin
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

How far each reel travels before landing.

§duration: f64
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

How long one reel takes to land (seconds).

§delay: f64
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

Delay before the first reel starts (seconds).

§stagger_per_column: f64
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

Extra delay per digit column, left to right (seconds). 0 lands every reel at once, which reads as a single flip rather than as a counter settling.

§easing: EasingType
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

Easing of a reel’s travel. The default decelerates into the landing, which is what makes it read as mechanical rather than as a fade.

§timing: TimingConfig
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

§style: CssStyle
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

§timeline: Vec<TimelineStep>
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

§stagger: Option<f32>
👎Deprecated since 0.7.1:

number_wheel is in the frozen-composition set (issue #333), but crates/rustmotion/skills/rules/composition-recipes.md flags it (with gauge) as a reasonable exception to keep using directly: reproducing genuine per-digit scroll physics from card/text/shape primitives is mechanically harder than the odometer effect itself. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).

Trait Implementations§

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impl Animatable for NumberWheel

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impl Debug for NumberWheel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for NumberWheel

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for NumberWheel

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn schema_id() -> Cow<'static, str>

Returns a string that uniquely identifies the schema produced by this type. Read more
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fn json_schema(generator: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl Painter for NumberWheel

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fn paint_content( &self, canvas: &Canvas, layout: &BoxLayout, props: &AnimatedProperties, ctx: &PaintCtx, )

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fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>

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impl Serialize for NumberWheel

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Styled for NumberWheel

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impl StyledMut for NumberWheel

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fn style_config_mut(&mut self) -> &mut CssStyle

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impl Timed for NumberWheel

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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