pub struct AvatarGroup {
pub avatars: Vec<AvatarGroupItem>,
pub max_display: Option<usize>,
pub size: f32,
pub overlap: f32,
pub border_width: f32,
pub border_color: String,
pub timing: TimingConfig,
pub style: CssStyle,
pub timeline: Vec<TimelineStep>,
pub stagger: Option<f32>,
}avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
Fields§
§avatars: Vec<AvatarGroupItem>avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
max_display: Option<usize>avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
size: f32avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
overlap: f32avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
border_width: f32avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
border_color: Stringavatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
timing: TimingConfigavatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
style: CssStyleavatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
timeline: Vec<TimelineStep>avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
stagger: Option<f32>avatar_group is a frozen composition (issue #333). Compose a stacked group from repeated avatar shapes/images in a row with negative margin-left overlap instead — see crates/rustmotion/skills/rules/composition-recipes.md. Kept for compatibility; scheduled for removal in a future major version via rustmotion migrate (#335).
Implementations§
Source§impl AvatarGroup
impl AvatarGroup
pub fn visible_count(&self) -> usize
pub fn overflow_count(&self) -> usize
Trait Implementations§
Source§impl Animatable for AvatarGroup
impl Animatable for AvatarGroup
fn animation_effects(&self) -> &[AnimationEffect]
fn timeline_steps(&self) -> &[TimelineStep]
Source§impl Debug for AvatarGroup
impl Debug for AvatarGroup
Source§impl<'de> Deserialize<'de> for AvatarGroup
impl<'de> Deserialize<'de> for AvatarGroup
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl JsonSchema for AvatarGroup
impl JsonSchema for AvatarGroup
Source§fn schema_name() -> String
fn schema_name() -> String
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
$ref keyword. Read moreSource§impl Painter for AvatarGroup
impl Painter for AvatarGroup
fn paint_content( &self, canvas: &Canvas, _layout: &BoxLayout, _props: &AnimatedProperties, _ctx: &PaintCtx, )
fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>
Source§impl Serialize for AvatarGroup
impl Serialize for AvatarGroup
Source§impl Styled for AvatarGroup
impl Styled for AvatarGroup
fn style_config(&self) -> &CssStyle
Source§impl StyledMut for AvatarGroup
impl StyledMut for AvatarGroup
fn style_config_mut(&mut self) -> &mut CssStyle
Auto Trait Implementations§
impl Freeze for AvatarGroup
impl RefUnwindSafe for AvatarGroup
impl Send for AvatarGroup
impl Sync for AvatarGroup
impl Unpin for AvatarGroup
impl UnsafeUnpin for AvatarGroup
impl UnwindSafe for AvatarGroup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more