pub struct Positioned {
pub children: Vec<ChildComponent>,
pub style: CssStyle,
pub timing: TimingConfig,
pub timeline: Vec<TimelineStep>,
pub time_scale: Option<f64>,
pub time_offset: Option<f64>,
}Expand description
Positioned container — children are placed at fixed absolute coordinates.
Like Flutter’s Stack/Positioned: each child uses its position: {x, y} field.
Fields§
§children: Vec<ChildComponent>§style: CssStyle§timing: TimingConfig§timeline: Vec<TimelineStep>§time_scale: Option<f64>§time_offset: Option<f64>Trait Implementations§
Source§impl Animatable for Positioned
impl Animatable for Positioned
fn animation_effects(&self) -> &[AnimationEffect]
Source§fn timeline_steps(&self) -> &[TimelineStep]
fn timeline_steps(&self) -> &[TimelineStep]
Timed animation steps (
timeline field): each step’s animations are
resolved with delay += step.at. Empty by default.Source§impl Debug for Positioned
impl Debug for Positioned
Source§impl<'de> Deserialize<'de> for Positioned
impl<'de> Deserialize<'de> for Positioned
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for Positioned
impl JsonSchema for Positioned
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl Painter for Positioned
impl Painter for Positioned
Source§fn paint_content(
&self,
_canvas: &Canvas,
_layout: &BoxLayout,
_props: &AnimatedProperties,
_ctx: &PaintCtx,
)
fn paint_content( &self, _canvas: &Canvas, _layout: &BoxLayout, _props: &AnimatedProperties, _ctx: &PaintCtx, )
Paint the component’s content into the canvas. The canvas is
already translated to the content-box origin and clipped if
overflow: hidden was set. Generic decorations (bg, border,
shadow) are already painted by the engine. Read moreSource§fn intrinsic_size(
&self,
_available: AvailableSize,
_ctx: &MeasureCtx,
) -> Option<(f32, f32)>
fn intrinsic_size( &self, _available: AvailableSize, _ctx: &MeasureCtx, ) -> Option<(f32, f32)>
Optional intrinsic measurement for leaves like
text, image,
codeblock. Return None to let taffy compute the size from the
CSS style alone. available mirrors taffy’s AvailableSpace.Source§impl Serialize for Positioned
impl Serialize for Positioned
Source§impl Styled for Positioned
impl Styled for Positioned
fn style_config(&self) -> &CssStyle
Source§impl StyledMut for Positioned
impl StyledMut for Positioned
fn style_config_mut(&mut self) -> &mut CssStyle
Auto Trait Implementations§
impl Freeze for Positioned
impl RefUnwindSafe for Positioned
impl Send for Positioned
impl Sync for Positioned
impl Unpin for Positioned
impl UnsafeUnpin for Positioned
impl UnwindSafe for Positioned
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more