Enum rustjs::deno_webgpu::wgpu_types::BindingType
source · pub enum BindingType {
Buffer {
ty: BufferBindingType,
has_dynamic_offset: bool,
min_binding_size: Option<NonZero<u64>>,
},
Sampler(SamplerBindingType),
Texture {
sample_type: TextureSampleType,
view_dimension: TextureViewDimension,
multisampled: bool,
},
StorageTexture {
access: StorageTextureAccess,
format: TextureFormat,
view_dimension: TextureViewDimension,
},
}Expand description
Specific type of a binding.
For use in BindGroupLayoutEntry.
Corresponds to WebGPU’s mutually exclusive fields within GPUBindGroupLayoutEntry.
Variants§
Buffer
A buffer binding.
Corresponds to WebGPU GPUBufferBindingLayout.
Fields
ty: BufferBindingTypeSub-type of the buffer binding.
has_dynamic_offset: boolIndicates that the binding has a dynamic offset.
One offset must be passed to RenderPass::set_bind_group
for each dynamic binding in increasing order of binding number.
min_binding_size: Option<NonZero<u64>>The minimum size for a BufferBinding matching this entry, in bytes.
If this is Some(size):
-
When calling
create_bind_group, the resource at this bind point must be aBindingResource::Bufferwhose effective size is at leastsize. -
When calling
create_render_pipelineorcreate_compute_pipeline,sizemust be at least the minimum buffer binding size for the shader module global at this bind point: large enough to hold the global’s value, along with one element of a trailing runtime-sized array, if present.
If this is None:
- Each draw or dispatch command checks that the buffer range at this bind point satisfies the minimum buffer binding size.
Sampler(SamplerBindingType)
A sampler that can be used to sample a texture.
Example WGSL syntax:
@group(0) @binding(0)
var s: sampler;Example GLSL syntax:
layout(binding = 0)
uniform sampler s;
Corresponds to WebGPU GPUSamplerBindingLayout.
Texture
A texture binding.
Example WGSL syntax:
@group(0) @binding(0)
var t: texture_2d<f32>;Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Corresponds to WebGPU GPUTextureBindingLayout.
Fields
sample_type: TextureSampleTypeSample type of the texture binding.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
StorageTexture
A storage texture.
Example WGSL syntax:
@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, write>;Example GLSL syntax:
layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers
Corresponds to WebGPU GPUStorageTextureBindingLayout.
Fields
access: StorageTextureAccessAllowed access to this texture.
format: TextureFormatFormat of the texture.
view_dimension: TextureViewDimensionDimension of the texture view that is going to be sampled.
Implementations§
source§impl BindingType
impl BindingType
sourcepub fn has_dynamic_offset(&self) -> bool
pub fn has_dynamic_offset(&self) -> bool
Returns true for buffer bindings with dynamic offset enabled.
Trait Implementations§
source§impl Clone for BindingType
impl Clone for BindingType
source§fn clone(&self) -> BindingType
fn clone(&self) -> BindingType
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for BindingType
impl Debug for BindingType
source§impl<'de> Deserialize<'de> for BindingType
impl<'de> Deserialize<'de> for BindingType
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<BindingType, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<BindingType, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
source§impl From<GpuBindingType> for BindingType
impl From<GpuBindingType> for BindingType
source§fn from(binding_type: GpuBindingType) -> BindingType
fn from(binding_type: GpuBindingType) -> BindingType
source§impl Hash for BindingType
impl Hash for BindingType
source§impl PartialEq for BindingType
impl PartialEq for BindingType
source§fn eq(&self, other: &BindingType) -> bool
fn eq(&self, other: &BindingType) -> bool
self and other values to be equal, and is used
by ==.source§impl Serialize for BindingType
impl Serialize for BindingType
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for BindingType
impl Eq for BindingType
impl StructuralPartialEq for BindingType
Auto Trait Implementations§
impl Freeze for BindingType
impl RefUnwindSafe for BindingType
impl Send for BindingType
impl Sync for BindingType
impl Unpin for BindingType
impl UnwindSafe for BindingType
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