Enum rustjs::deno_webgpu::wgpu_types::BindingType

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pub enum BindingType {
    Buffer {
        ty: BufferBindingType,
        has_dynamic_offset: bool,
        min_binding_size: Option<NonZero<u64>>,
    },
    Sampler(SamplerBindingType),
    Texture {
        sample_type: TextureSampleType,
        view_dimension: TextureViewDimension,
        multisampled: bool,
    },
    StorageTexture {
        access: StorageTextureAccess,
        format: TextureFormat,
        view_dimension: TextureViewDimension,
    },
}
Expand description

Specific type of a binding.

For use in BindGroupLayoutEntry.

Corresponds to WebGPU’s mutually exclusive fields within GPUBindGroupLayoutEntry.

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Buffer

A buffer binding.

Corresponds to WebGPU GPUBufferBindingLayout.

Fields

§ty: BufferBindingType

Sub-type of the buffer binding.

§has_dynamic_offset: bool

Indicates that the binding has a dynamic offset.

One offset must be passed to RenderPass::set_bind_group for each dynamic binding in increasing order of binding number.

§min_binding_size: Option<NonZero<u64>>

The minimum size for a BufferBinding matching this entry, in bytes.

If this is Some(size):

If this is None:

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Sampler(SamplerBindingType)

A sampler that can be used to sample a texture.

Example WGSL syntax:

@group(0) @binding(0)
var s: sampler;

Example GLSL syntax:

layout(binding = 0)
uniform sampler s;

Corresponds to WebGPU GPUSamplerBindingLayout.

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Texture

A texture binding.

Example WGSL syntax:

@group(0) @binding(0)
var t: texture_2d<f32>;

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Corresponds to WebGPU GPUTextureBindingLayout.

Fields

§sample_type: TextureSampleType

Sample type of the texture binding.

§view_dimension: TextureViewDimension

Dimension of the texture view that is going to be sampled.

§multisampled: bool

True if the texture has a sample count greater than 1. If this is true, the texture must be read from shaders with texture1DMS, texture2DMS, or texture3DMS, depending on dimension.

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StorageTexture

A storage texture.

Example WGSL syntax:

@group(0) @binding(0)
var my_storage_image: texture_storage_2d<f32, write>;

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;

Note that the texture format must be specified in the shader as well. A list of valid formats can be found in the specification here: https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers

Corresponds to WebGPU GPUStorageTextureBindingLayout.

Fields

§access: StorageTextureAccess

Allowed access to this texture.

§format: TextureFormat

Format of the texture.

§view_dimension: TextureViewDimension

Dimension of the texture view that is going to be sampled.

Implementations§

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impl BindingType

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pub fn has_dynamic_offset(&self) -> bool

Returns true for buffer bindings with dynamic offset enabled.

Trait Implementations§

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impl Clone for BindingType

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fn clone(&self) -> BindingType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindingType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for BindingType

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fn deserialize<__D>( __deserializer: __D, ) -> Result<BindingType, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<GpuBindingType> for BindingType

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fn from(binding_type: GpuBindingType) -> BindingType

Converts to this type from the input type.
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impl Hash for BindingType

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BindingType

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fn eq(&self, other: &BindingType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BindingType

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for BindingType

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impl Eq for BindingType

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impl StructuralPartialEq for BindingType

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