pub struct Material {
pub color: [f32; 3],
pub emissive: f32,
pub roughness: f32,
pub metalness: f32,
pub shader: ShaderType,
}Fields§
§color: [f32; 3]§emissive: f32§roughness: f32§metalness: f32§shader: ShaderTypeImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnsafeUnpin for Material
impl UnwindSafe for Material
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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