pub struct Mesh {
pub vertices: Subbuffer<[VertexPosColorUv]>,
pub indices: Option<Subbuffer<[u32]>>,
pub vertex_count: u32,
pub index_count: u32,
pub base_color_texture: Option<usize>,
}Fields§
§vertices: Subbuffer<[VertexPosColorUv]>§indices: Option<Subbuffer<[u32]>>§vertex_count: u32§index_count: u32§base_color_texture: Option<usize>Implementations§
Source§impl Mesh
impl Mesh
pub fn new( memory_allocator: &Arc<StandardMemoryAllocator>, vertices: &[VertexPosColorUv], indices: Option<&[u32]>, ) -> Self
pub fn new_indexed( memory_allocator: &Arc<StandardMemoryAllocator>, vertices: &[VertexPosColorUv], indices: &[u32], ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Mesh
impl !RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnsafeUnpin for Mesh
impl !UnwindSafe for Mesh
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