pub struct Instance {Show 15 fields
pub color: [f32; 3],
pub emissive: f32,
pub roughness: f32,
pub metalness: f32,
pub base_color_texture: Option<usize>,
pub metallic_roughness_texture: Option<usize>,
pub animation: AnimationType,
pub model_matrix: [[f32; 4]; 4],
pub velocity: [f32; 4],
pub mass: f32,
pub collision: f32,
pub gravity: f32,
pub rotation: [f32; 4],
pub shader: ShaderType,
pub compute_shader: ComputeShaderType,
}Fields§
§color: [f32; 3]§emissive: f32§roughness: f32§metalness: f32§base_color_texture: Option<usize>§metallic_roughness_texture: Option<usize>§animation: AnimationType§model_matrix: [[f32; 4]; 4]§velocity: [f32; 4]§mass: f32§collision: f32§gravity: f32§rotation: [f32; 4]§shader: ShaderType§compute_shader: ComputeShaderTypeTrait Implementations§
Auto Trait Implementations§
impl Freeze for Instance
impl !RefUnwindSafe for Instance
impl Send for Instance
impl Sync for Instance
impl Unpin for Instance
impl UnsafeUnpin for Instance
impl !UnwindSafe for Instance
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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