#[non_exhaustive]pub struct Game {
pub title: String,
pub description: String,
pub photo: Vec<PhotoSize>,
pub text: Option<String>,
pub text_entities: Option<Vec<MessageEntity>>,
pub animation: Option<Animation>,
}Expand description
A game to be played in a Telegram chat.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.title: StringTitle of the game.
description: StringDescription of the game.
photo: Vec<PhotoSize>Photo displayed in the game message in chats.
text: Option<String>Brief description of the game, or high scores included in the message.
Set by calling setGameScore,
or edited via
editMessageText.
0–4096 characters.
text_entities: Option<Vec<MessageEntity>>Special entities that appear in text.
animation: Option<Animation>Animation displayed in the game message in chats.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Game
impl<'de> Deserialize<'de> for Game
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnsafeUnpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more