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SetGameScore

Struct SetGameScore 

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pub struct SetGameScore { /* private fields */ }
Expand description

Builder for the setGameScore method.

Sets the score for a user in a game. Returns the edited Message on success for chat messages, or true for inline messages.

Returns an error if the new score is not greater than the user’s current score and force is not set.

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impl SetGameScore

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pub fn force(self, v: bool) -> Self

Pass true to allow the score to decrease — useful for fixing mistakes or banning cheaters.

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pub fn disable_edit_message(self, v: bool) -> Self

Pass true to prevent the game message from being edited with the new scoreboard.

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pub fn chat_message(self, chat_id: i64, message_id: i64) -> Self

Sets the target chat message. Required if inline_message_id is not set.

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pub fn inline_message_id(self, id: impl Into<String>) -> Self

Sets the target inline message. Required if chat_id and message_id are not set.

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impl IntoFuture for SetGameScore

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type Output = Result<Value, Error>

The output that the future will produce on completion.
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type IntoFuture = Pin<Box<dyn Future<Output = <SetGameScore as IntoFuture>::Output> + Send>>

Which kind of future are we turning this into?
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fn into_future(self) -> Self::IntoFuture

Creates a future from a value. Read more

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