Struct Level

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pub struct Level(LevelInner);
Expand description

Abscissa core prelude Describes the level of verbosity of a span or event.

§Comparing Levels

Level implements the PartialOrd and Ord traits, allowing two Levels to be compared to determine which is considered more or less verbose. Levels which are more verbose are considered “greater than” levels which are less verbose, with Level::ERROR considered the lowest, and Level::TRACE considered the highest.

For example:

use tracing_core::Level;

assert!(Level::TRACE > Level::DEBUG);
assert!(Level::ERROR < Level::WARN);
assert!(Level::INFO <= Level::DEBUG);
assert_eq!(Level::TRACE, Level::TRACE);

§Filtering

Levels are typically used to implement filtering that determines which spans and events are enabled. Depending on the use case, more or less verbose diagnostics may be desired. For example, when running in development, DEBUG-level traces may be enabled by default. When running in production, only INFO-level and lower traces might be enabled. Libraries may include very verbose diagnostics at the DEBUG and/or TRACE levels. Applications using those libraries typically chose to ignore those traces. However, when debugging an issue involving said libraries, it may be useful to temporarily enable the more verbose traces.

The LevelFilter type is provided to enable filtering traces by verbosity. Levels can be compared against LevelFilters, and LevelFilter has a variant for each Level, which compares analogously to that level. In addition, LevelFilter adds a LevelFilter::OFF variant, which is considered “less verbose” than every other Level. This is intended to allow filters to completely disable tracing in a particular context.

For example:

use tracing_core::{Level, LevelFilter};

assert!(LevelFilter::OFF < Level::TRACE);
assert!(LevelFilter::TRACE > Level::DEBUG);
assert!(LevelFilter::ERROR < Level::WARN);
assert!(LevelFilter::INFO <= Level::DEBUG);
assert!(LevelFilter::INFO >= Level::INFO);

§Examples

Below is a simple example of how a Subscriber could implement filtering through a LevelFilter. When a span or event is recorded, the Subscriber::enabled method compares the span or event’s Level against the configured LevelFilter. The optional Subscriber::max_level_hint method can also be implemented to allow spans and events above a maximum verbosity level to be skipped more efficiently, often improving performance in short-lived programs.

use tracing_core::{span, Event, Level, LevelFilter, Subscriber, Metadata};

#[derive(Debug)]
pub struct MySubscriber {
    /// The most verbose level that this subscriber will enable.
    max_level: LevelFilter,

    // ...
}

impl MySubscriber {
    /// Returns a new `MySubscriber` which will record spans and events up to
    /// `max_level`.
    pub fn with_max_level(max_level: LevelFilter) -> Self {
        Self {
            max_level,
            // ...
        }
    }
}
impl Subscriber for MySubscriber {
    fn enabled(&self, meta: &Metadata<'_>) -> bool {
        // A span or event is enabled if it is at or below the configured
        // maximum level.
        meta.level() <= &self.max_level
    }

    // This optional method returns the most verbose level that this
    // subscriber will enable. Although implementing this method is not
    // *required*, it permits additional optimizations when it is provided,
    // allowing spans and events above the max level to be skipped
    // more efficiently.
    fn max_level_hint(&self) -> Option<LevelFilter> {
        Some(self.max_level)
    }

    // Implement the rest of the subscriber...
    fn new_span(&self, span: &span::Attributes<'_>) -> span::Id {
        // ...
    }

    fn event(&self, event: &Event<'_>) {
        // ...
    }

    // ...
}

It is worth noting that the tracing-subscriber crate provides additional APIs for performing more sophisticated filtering, such as enabling different levels based on which module or crate a span or event is recorded in.

Tuple Fields§

§0: LevelInner

Implementations§

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impl Level

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pub const ERROR: Level

The “error” level.

Designates very serious errors.

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pub const WARN: Level

The “warn” level.

Designates hazardous situations.

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pub const INFO: Level

The “info” level.

Designates useful information.

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pub const DEBUG: Level

The “debug” level.

Designates lower priority information.

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pub const TRACE: Level

The “trace” level.

Designates very low priority, often extremely verbose, information.

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pub fn as_str(&self) -> &'static str

Returns the string representation of the Level.

This returns the same string as the fmt::Display implementation.

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impl AsLog for Level

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type Log = Level

The log type that this type can be converted into.
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fn as_log(&self) -> Level

Returns the log equivalent of self.
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impl Clone for Level

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fn clone(&self) -> Level

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Level

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for Level

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromStr for Level

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type Err = ParseLevelError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Level, ParseLevelError>

Parses a string s to return a value of this type. Read more
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impl Hash for Level

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Level

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fn cmp(&self, other: &Level) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq<LevelFilter> for Level

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fn eq(&self, other: &LevelFilter) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for Level

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fn eq(&self, other: &Level) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<LevelFilter> for Level

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fn partial_cmp(&self, other: &LevelFilter) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &LevelFilter) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &LevelFilter) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &LevelFilter) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &LevelFilter) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl PartialOrd for Level

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fn partial_cmp(&self, other: &Level) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Level) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Level) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Level) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Level) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for Level

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impl Eq for Level

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impl StructuralPartialEq for Level

Auto Trait Implementations§

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impl Freeze for Level

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impl RefUnwindSafe for Level

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impl Send for Level

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impl Sync for Level

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impl Unpin for Level

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impl UnwindSafe for Level

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<Q, K> Comparable<K> for Q
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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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