pub struct SelectTable {
header: Vec<Text<'static>>,
table: Table<'static>,
state: TableState,
scroll_state: ScrollbarState,
rows: usize,
rows_display: usize,
row_height: usize,
}
Fields§
§header: Vec<Text<'static>>
§table: Table<'static>
§state: TableState
§scroll_state: ScrollbarState
§rows: usize
§rows_display: usize
§row_height: usize
Implementations§
Source§impl SelectTable
impl SelectTable
pub fn new(header: Vec<Text<'static>>) -> Self
pub fn set_content( &mut self, content: Vec<Vec<Text<'static>>>, row_height: usize, )
pub fn selected(&self) -> Option<usize>
pub fn select(&mut self, index: Option<usize>)
pub fn set_to(&mut self, i: usize)
pub fn go_forward(&mut self, step: usize)
pub fn go_back(&mut self, step: usize)
pub fn next(&mut self)
pub fn page_down(&mut self)
pub fn previous(&mut self)
pub fn page_up(&mut self)
pub fn home(&mut self)
pub fn end(&mut self)
pub fn set_rows(&mut self, rows: usize)
Trait Implementations§
Source§impl ProcessEvent for SelectTable
impl ProcessEvent for SelectTable
Auto Trait Implementations§
impl Freeze for SelectTable
impl RefUnwindSafe for SelectTable
impl Send for SelectTable
impl Sync for SelectTable
impl Unpin for SelectTable
impl UnwindSafe for SelectTable
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