Player

Struct Player 

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pub struct Player {
Show 15 fields pub grace: u8, pub jbuffer: u8, pub djump: u8, pub dash_time: i32, pub dash_effect_time: u8, pub dash_target_effect: f32, pub dash_target_x: f32, pub dash_target_y: f32, pub dash_accel_x: f32, pub dash_accel_y: f32, pub spr_off: f32, pub was_on_ground: bool, pub hair: Vec<Vector>, pub p_jump: bool, pub p_dash: bool,
}

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§grace: u8§jbuffer: u8§djump: u8§dash_time: i32§dash_effect_time: u8§dash_target_effect: f32§dash_target_x: f32§dash_target_y: f32§dash_accel_x: f32§dash_accel_y: f32§spr_off: f32§was_on_ground: bool§hair: Vec<Vector>§p_jump: bool§p_dash: bool

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impl Player

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pub fn init(celeste: &mut Celeste, x: f32, y: f32) -> Object

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pub fn update(obj: &mut Object, celeste: &mut Celeste)

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pub fn draw(obj: &mut Object, celeste: &mut Celeste)

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pub fn kill(&mut self, obj: &mut Object, celeste: &mut Celeste)

Trait Implementations§

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impl Clone for Player

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fn clone(&self) -> Player

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for Player

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Player

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Player

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impl RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,