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LinePatternBatchEntry

Struct LinePatternBatchEntry 

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pub struct LinePatternBatchEntry {
    pub vertex_buffer: Buffer,
    pub index_buffer: Buffer,
    pub index_count: u32,
    pub uniform_bind_group: BindGroup,
    pub texture_bind_group: BindGroup,
    pub _pattern_texture: Texture,
    pub _pattern_texture_view: TextureView,
    pub line_params: [f32; 4],
}
Expand description

GPU buffers for a single patterned line layer.

Fields§

§vertex_buffer: Buffer

Vertex buffer ([LinePatternVertex]).

§index_buffer: Buffer

Index buffer (u32 indices).

§index_count: u32

Total number of indices to draw.

§uniform_bind_group: BindGroup

Bind group 0: view-proj + line-style uniforms.

§texture_bind_group: BindGroup

Bind group 1: pattern texture (binding 0) + sampler (binding 1).

§_pattern_texture: Texture

Retained pattern texture (must outlive the bind group).

§_pattern_texture_view: TextureView

Retained pattern texture view.

§line_params: [f32; 4]

Line style parameters [dash_length, gap_length, cap_round, 0].

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