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TileTextureRegion

Struct TileTextureRegion 

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pub struct TileTextureRegion {
    pub u_min: f32,
    pub v_min: f32,
    pub u_max: f32,
    pub v_max: f32,
}
Expand description

Normalized texture-space region within an actual tile image that maps to a target tile.

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§u_min: f32

Minimum U in normalized texture coordinates.

§v_min: f32

Minimum V in normalized texture coordinates.

§u_max: f32

Maximum U in normalized texture coordinates.

§v_max: f32

Maximum V in normalized texture coordinates.

Implementations§

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impl TileTextureRegion

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pub const FULL: Self

Full texture coverage.

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pub fn from_tiles(target: &TileId, actual: &TileId) -> Self

Compute the normalized texture-space region of actual needed to draw target.

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pub fn is_full(&self) -> bool

Whether this region covers the full source texture.

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pub fn from_child_tile(target: &TileId, child: &TileId) -> Option<Self>

Compute the texture region for rendering a child tile (at a higher zoom) into the grid cell of a target tile (at a lower zoom).

This is the inverse of from_tiles which handles the parent-fallback (overzoom) case. For child-fallback (underzoom), the child’s full texture maps into a sub-region of the target’s grid cell.

§Returns

None if child is not a descendant of target.

Trait Implementations§

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impl Clone for TileTextureRegion

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fn clone(&self) -> TileTextureRegion

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for TileTextureRegion

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impl Debug for TileTextureRegion

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TileTextureRegion

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fn eq(&self, other: &TileTextureRegion) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TileTextureRegion

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.