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InputEvent

Enum InputEvent 

Source
pub enum InputEvent {
    Pan {
        dx: f64,
        dy: f64,
        x: Option<f64>,
        y: Option<f64>,
    },
    Zoom {
        factor: f64,
        x: Option<f64>,
        y: Option<f64>,
    },
    Rotate {
        delta_yaw: f64,
        delta_pitch: f64,
    },
    Resize {
        width: u32,
        height: u32,
    },
    Touch(TouchContact),
}
Expand description

An input event that can be dispatched to the engine.

All spatial values are in logical pixels unless otherwise noted. Rotation values are in radians.

§Examples

use rustial_engine::InputEvent;

// Drag the map 10 px right and 5 px down.
let pan = InputEvent::pan(10.0, 5.0);

// Zoom in by 10 %.
let zoom = InputEvent::zoom_in(1.1);

// Tilt the camera 5 degrees (? 0.087 rad).
let rotate = InputEvent::rotate(0.0, 0.087);

// Viewport resized.
let resize = InputEvent::resize(1920, 1080);

Variants§

§

Pan

Pan the camera by a screen-space delta.

Positive dx moves the viewport to the right (map moves left). Positive dy moves the viewport down (map moves up).

Fields

§dx: f64

Horizontal pixel delta (positive = right).

§dy: f64

Vertical pixel delta (positive = down).

§x: Option<f64>

Cursor’s X position in logical pixels (where the drag started or currently is).

§y: Option<f64>

Cursor’s Y position in logical pixels.

§

Zoom

Zoom by a multiplicative factor.

  • factor > 1.0 zooms in (closer to the ground).
  • 0 < factor < 1.0 zooms out.
  • factor <= 0, NaN, or +/-Inf are silently ignored by the CameraController.

Fields

§factor: f64

Multiplicative zoom factor.

§x: Option<f64>

Cursor X position in logical pixels used as the zoom anchor.

§y: Option<f64>

Cursor Y position in logical pixels used as the zoom anchor.

§

Rotate

Rotate the camera by delta yaw and delta pitch.

  • delta_yaw rotates the bearing (positive = clockwise when viewed from above).
  • delta_pitch tilts the camera (positive = toward horizon).

Fields

§delta_yaw: f64

Change in yaw (bearing) in radians.

§delta_pitch: f64

Change in pitch (tilt) in radians.

§

Resize

Notify the engine of a viewport resize.

The engine uses logical pixel dimensions (not physical) so that zoom-level calculations match the standard slippy-map convention.

Fields

§width: u32

New viewport width in logical pixels.

§height: u32

New viewport height in logical pixels.

§

Touch(TouchContact)

A raw touch contact event.

The host application emits one Touch per finger per phase change. The engine’s GestureRecognizer accumulates these into high-level Pan / Zoom / Rotate events.

Implementations§

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impl InputEvent

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pub fn pan(dx: f64, dy: f64) -> Self

Create a Pan event.

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pub fn pan_at(dx: f64, dy: f64, x: f64, y: f64) -> Self

Create a Pan event at a specific cursor location.

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pub fn zoom_in(factor: f64) -> Self

Create a Zoom event that zooms in.

factor should be > 1.0. Values ? 0 will be ignored by the controller.

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pub fn zoom_at(factor: f64, x: f64, y: f64) -> Self

Create a Zoom event around a specific cursor location.

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pub fn zoom_out(factor: f64) -> Self

Create a Zoom event that zooms out.

factor should be > 1.0; the reciprocal is stored so the controller sees a value in (0, 1).

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pub fn rotate(delta_yaw: f64, delta_pitch: f64) -> Self

Create a Rotate event.

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pub fn resize(width: u32, height: u32) -> Self

Create a Resize event.

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pub fn touch(id: u64, phase: TouchPhase, x: f64, y: f64) -> Self

Create a Touch event.

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impl InputEvent

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pub fn is_pan(&self) -> bool

Returns true if this is a Pan event.

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pub fn is_zoom(&self) -> bool

Returns true if this is a Zoom event.

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pub fn is_rotate(&self) -> bool

Returns true if this is a Rotate event.

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pub fn is_resize(&self) -> bool

Returns true if this is a Resize event.

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pub fn is_touch(&self) -> bool

Returns true if this is a Touch event.

Trait Implementations§

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impl Clone for InputEvent

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fn clone(&self) -> InputEvent

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for InputEvent

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impl Debug for InputEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for InputEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for InputEvent

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fn eq(&self, other: &InputEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for InputEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.