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PickHit

Struct PickHit 

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pub struct PickHit {
Show 15 fields pub category: HitCategory, pub provenance: HitProvenance, pub layer_id: Option<String>, pub source_id: Option<String>, pub source_layer: Option<String>, pub source_tile: Option<TileId>, pub feature_id: Option<String>, pub feature_index: Option<usize>, pub geometry: Option<Geometry>, pub properties: HashMap<String, PropertyValue>, pub state: FeatureState, pub distance_meters: f64, pub hit_coord: Option<GeoCoord>, pub layer_priority: u32, pub from_symbol: bool,
}
Expand description

A single hit from a pick operation.

This is the canonical result type consumed by host applications. It provides identity, geometry, properties, state, distance, provenance, and category metadata for every hit.

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§category: HitCategory

Broad category of this hit.

§provenance: HitProvenance

How this hit was resolved.

§layer_id: Option<String>

Style layer id or runtime layer name that produced the hit.

§source_id: Option<String>

Style source id, when known.

§source_layer: Option<String>

Style source-layer id, when known.

§source_tile: Option<TileId>

Tile that supplied the feature, when known.

§feature_id: Option<String>

Stable feature id within the source.

§feature_index: Option<usize>

Source-local feature index.

§geometry: Option<Geometry>

Feature geometry, when available.

§properties: HashMap<String, PropertyValue>

Feature properties, when available.

§state: FeatureState

Mutable feature-state snapshot at query time.

§distance_meters: f64

Distance from the query position in meters.

§hit_coord: Option<GeoCoord>

Geographic coordinate of the hit point.

§layer_priority: u32

Layer-order priority (lower = rendered on top / higher priority).

This is derived from the reverse layer-stack index so that top-most rendered layers have the lowest priority value.

§from_symbol: bool

Whether the hit came from a placed symbol collision box.

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impl PickHit

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pub fn terrain_surface(coord: GeoCoord, elevation: Option<f64>) -> Self

Create a terrain-surface hit.

Trait Implementations§

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impl Clone for PickHit

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fn clone(&self) -> PickHit

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PickHit

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.