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HillshadeLayer

Struct HillshadeLayer 

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pub struct HillshadeLayer { /* private fields */ }
Expand description

Backend-owned hillshade styling parameters.

These parameters are consumed by renderers when drawing terrain. The layer itself does not fetch tiles or generate meshes; it only contributes shading state to the frame, similar to a style layer.

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impl HillshadeLayer

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pub fn new(name: impl Into<String>) -> Self

Create a hillshade layer with conservative MapLibre-like defaults.

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pub fn highlight_color(&self) -> [f32; 4]

RGBA colour used for lit slopes.

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pub fn shadow_color(&self) -> [f32; 4]

RGBA colour used for shadowed slopes.

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pub fn accent_color(&self) -> [f32; 4]

RGBA accent colour mixed onto steeper terrain.

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pub fn illumination_direction_deg(&self) -> f32

Illumination direction in degrees clockwise from north.

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pub fn illumination_altitude_deg(&self) -> f32

Illumination altitude in degrees above the horizon.

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pub fn exaggeration(&self) -> f32

Vertical emphasis applied to the hillshade effect only.

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pub fn set_highlight_color(&mut self, color: [f32; 4])

Set highlight colour.

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pub fn set_shadow_color(&mut self, color: [f32; 4])

Set shadow colour.

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pub fn set_accent_color(&mut self, color: [f32; 4])

Set accent colour.

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pub fn set_illumination_direction_deg(&mut self, direction_deg: f32)

Set illumination direction in degrees clockwise from north.

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pub fn set_illumination_altitude_deg(&mut self, altitude_deg: f32)

Set illumination altitude in degrees above the horizon.

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pub fn set_exaggeration(&mut self, exaggeration: f32)

Set hillshade exaggeration multiplier.

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pub fn effective_params(&self) -> HillshadeParams

Return the effective renderer-facing parameter snapshot.

Trait Implementations§

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impl Clone for HillshadeLayer

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fn clone(&self) -> HillshadeLayer

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HillshadeLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Layer for HillshadeLayer

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fn id(&self) -> LayerId

A process-unique identifier for this layer. Read more
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fn kind(&self) -> LayerKind

The concrete layer type for enum-based dispatch. Read more
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fn name(&self) -> &str

Human-readable name for UI and debug output. Read more
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fn visible(&self) -> bool

Whether this layer participates in the current frame. Read more
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fn set_visible(&mut self, visible: bool)

Toggle visibility on or off.
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fn opacity(&self) -> f32

Layer opacity in the range [0.0, 1.0]. Read more
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fn set_opacity(&mut self, opacity: f32)

Set the layer opacity. Read more
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fn as_any(&self) -> &dyn Any

Borrow the layer as &dyn Any for concrete type access. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Borrow the layer as &mut dyn Any for mutable concrete type access.
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fn z_index(&self) -> i32

Hint for render ordering within the layer stack. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.