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GestureRecognizer

Struct GestureRecognizer 

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pub struct GestureRecognizer { /* private fields */ }
Expand description

Stateful multi-touch gesture recognizer.

Feed it TouchContact events via process and it returns zero or more InputEvents that can be forwarded to MapState::handle_input.

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impl GestureRecognizer

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pub fn new() -> Self

Create a new gesture recognizer with no active touches.

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pub fn reset(&mut self)

Reset all gesture state (e.g. when the window loses focus).

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pub fn finger_count(&self) -> usize

Number of fingers currently tracked.

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pub fn process(&mut self, contact: TouchContact) -> Vec<InputEvent>

Process a single touch contact and return any resulting input events.

Typically returns 0–3 events (pan, zoom, rotate may fire simultaneously from a single two-finger move).

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impl Default for GestureRecognizer

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fn default() -> Self

Returns the “default value” for a type. Read more

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