pub struct DestinyProgressionResetEntry {
pub season: i32,
pub resets: i32,
}Expand description
Represents a season and the number of resets you had in that season. We do not necessarily - even for progressions with resets - track it over all seasons. So be careful and check the season numbers being returned.
Fields§
§season: i32§resets: i32Trait Implementations§
Source§impl<'de> Deserialize<'de> for DestinyProgressionResetEntry
impl<'de> Deserialize<'de> for DestinyProgressionResetEntry
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for DestinyProgressionResetEntry
impl RefUnwindSafe for DestinyProgressionResetEntry
impl Send for DestinyProgressionResetEntry
impl Sync for DestinyProgressionResetEntry
impl Unpin for DestinyProgressionResetEntry
impl UnwindSafe for DestinyProgressionResetEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more