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PluginRuntimeAdapter

Trait PluginRuntimeAdapter 

Source
pub trait PluginRuntimeAdapter<E>: Send + Sync
where E: PluginEvent,
{ // Required methods fn activate_with_replay<'life0, 'async_trait>( &'life0 self, targets: Vec<Box<dyn Target<E> + Send + Sync>>, ) -> Pin<Box<dyn Future<Output = RuntimeActivation<E>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait; fn replace_runtime_targets<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, runtime: &'life1 mut TargetRuntimeManager<E>, replay_workers: &'life2 mut ReplayWorkerManager, activation: RuntimeActivation<E>, ) -> Pin<Box<dyn Future<Output = Result<(), TargetError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; fn stop_replay_workers<'life0, 'life1, 'async_trait>( &'life0 self, replay_workers: &'life1 mut ReplayWorkerManager, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn snapshot_runtime_status( &self, runtime: &TargetRuntimeManager<E>, replay_workers: &ReplayWorkerManager, ) -> RuntimeStatusSnapshot; fn snapshot_runtime_health<'life0, 'life1, 'async_trait>( &'life0 self, runtime: &'life1 TargetRuntimeManager<E>, ) -> Pin<Box<dyn Future<Output = Vec<RuntimeTargetHealthSnapshot>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait; fn shutdown<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, runtime: &'life1 mut TargetRuntimeManager<E>, replay_workers: &'life2 mut ReplayWorkerManager, ) -> Pin<Box<dyn Future<Output = Result<(), TargetError>> + Send + 'async_trait>> where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait; }
Expand description

Shared runtime contract for target plugins.

Required Methods§

Source

fn activate_with_replay<'life0, 'async_trait>( &'life0 self, targets: Vec<Box<dyn Target<E> + Send + Sync>>, ) -> Pin<Box<dyn Future<Output = RuntimeActivation<E>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Source

fn replace_runtime_targets<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, runtime: &'life1 mut TargetRuntimeManager<E>, replay_workers: &'life2 mut ReplayWorkerManager, activation: RuntimeActivation<E>, ) -> Pin<Box<dyn Future<Output = Result<(), TargetError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Source

fn stop_replay_workers<'life0, 'life1, 'async_trait>( &'life0 self, replay_workers: &'life1 mut ReplayWorkerManager, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn snapshot_runtime_status( &self, runtime: &TargetRuntimeManager<E>, replay_workers: &ReplayWorkerManager, ) -> RuntimeStatusSnapshot

Source

fn snapshot_runtime_health<'life0, 'life1, 'async_trait>( &'life0 self, runtime: &'life1 TargetRuntimeManager<E>, ) -> Pin<Box<dyn Future<Output = Vec<RuntimeTargetHealthSnapshot>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Source

fn shutdown<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, runtime: &'life1 mut TargetRuntimeManager<E>, replay_workers: &'life2 mut ReplayWorkerManager, ) -> Pin<Box<dyn Future<Output = Result<(), TargetError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§