pub struct RuntimeActivation<E>where
E: PluginEvent,{
pub replay_workers: ReplayWorkerManager,
pub targets: Vec<SharedTarget<E>>,
}Fields§
§replay_workers: ReplayWorkerManager§targets: Vec<SharedTarget<E>>Auto Trait Implementations§
impl<E> !RefUnwindSafe for RuntimeActivation<E>
impl<E> !UnwindSafe for RuntimeActivation<E>
impl<E> Freeze for RuntimeActivation<E>
impl<E> Send for RuntimeActivation<E>
impl<E> Sync for RuntimeActivation<E>
impl<E> Unpin for RuntimeActivation<E>
impl<E> UnsafeUnpin for RuntimeActivation<E>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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