pub struct Daylight {
pub sunrise: i32,
pub sunset: i32,
pub transition_duration: i32,
pub daylight_color: Vec3<f32>,
pub sunrise_color: Vec3<f32>,
pub sunset_color: Vec3<f32>,
pub night_color: Vec3<f32>,
}Fields§
§sunrise: i32§sunset: i32§transition_duration: i32§daylight_color: Vec3<f32>§sunrise_color: Vec3<f32>§sunset_color: Vec3<f32>§night_color: Vec3<f32>Implementations§
Source§impl Daylight
impl Daylight
Sourcepub fn daylight(&self, time: i32, min_bright: f32, max_bright: f32) -> Vec3<f32>
pub fn daylight(&self, time: i32, min_bright: f32, max_bright: f32) -> Vec3<f32>
Computes the current sky color based on time, using XZ plane lighting.
Sourcepub fn daylight_intensity(&self, time: i32) -> f32
pub fn daylight_intensity(&self, time: i32) -> f32
Returns the intensity of daylight at a given time (0.0 = night, 1.0 = full daylight).
Sourcepub fn calculate_light_direction(&self, time: i32) -> Vec3<f32>
pub fn calculate_light_direction(&self, time: i32) -> Vec3<f32>
Computes the direction of the sun in the XZ plane based on the time of day.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Daylight
impl<'de> Deserialize<'de> for Daylight
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Daylight
impl StructuralPartialEq for Daylight
Auto Trait Implementations§
impl Freeze for Daylight
impl RefUnwindSafe for Daylight
impl Send for Daylight
impl Sync for Daylight
impl Unpin for Daylight
impl UnsafeUnpin for Daylight
impl UnwindSafe for Daylight
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