pub struct PlayerEventsAddedParams {
pub player_id: PlayerId,
pub events: Vec<PlayerEvent>,
}Expand description
Send events as a list, allowing them to be batched on the browser for less congestion. If batched, events must ALWAYS be in chronological order. playerEventsAdded
Fields§
§player_id: PlayerId§events: Vec<PlayerEvent>Trait Implementations§
Source§impl Clone for PlayerEventsAddedParams
impl Clone for PlayerEventsAddedParams
Source§fn clone(&self) -> PlayerEventsAddedParams
fn clone(&self) -> PlayerEventsAddedParams
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerEventsAddedParams
impl Debug for PlayerEventsAddedParams
Source§impl<'de> Deserialize<'de> for PlayerEventsAddedParams
impl<'de> Deserialize<'de> for PlayerEventsAddedParams
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerEventsAddedParams
impl PartialEq for PlayerEventsAddedParams
Source§impl Serialize for PlayerEventsAddedParams
impl Serialize for PlayerEventsAddedParams
impl StructuralPartialEq for PlayerEventsAddedParams
Auto Trait Implementations§
impl Freeze for PlayerEventsAddedParams
impl RefUnwindSafe for PlayerEventsAddedParams
impl Send for PlayerEventsAddedParams
impl Sync for PlayerEventsAddedParams
impl Unpin for PlayerEventsAddedParams
impl UnsafeUnpin for PlayerEventsAddedParams
impl UnwindSafe for PlayerEventsAddedParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more