pub struct PlayerCreatedParams {
pub player: Player,
}Expand description
Called whenever a player is created, or when a new agent joins and receives a list of active players. If an agent is restored, it will receive one event for each active player. playerCreated
Fields§
§player: PlayerTrait Implementations§
Source§impl Clone for PlayerCreatedParams
impl Clone for PlayerCreatedParams
Source§fn clone(&self) -> PlayerCreatedParams
fn clone(&self) -> PlayerCreatedParams
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerCreatedParams
impl Debug for PlayerCreatedParams
Source§impl<'de> Deserialize<'de> for PlayerCreatedParams
impl<'de> Deserialize<'de> for PlayerCreatedParams
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlayerCreatedParams
impl PartialEq for PlayerCreatedParams
Source§impl Serialize for PlayerCreatedParams
impl Serialize for PlayerCreatedParams
impl StructuralPartialEq for PlayerCreatedParams
Auto Trait Implementations§
impl Freeze for PlayerCreatedParams
impl RefUnwindSafe for PlayerCreatedParams
impl Send for PlayerCreatedParams
impl Sync for PlayerCreatedParams
impl Unpin for PlayerCreatedParams
impl UnsafeUnpin for PlayerCreatedParams
impl UnwindSafe for PlayerCreatedParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more