pub struct LinearGame {
pub states: Vec<State>,
pub state_ptr: usize,
pub nodes: usize,
}
Expand description
LinearGame represents a single variantion chess game
Fields§
§states: Vec<State>
§state_ptr: usize
§nodes: usize
Implementations§
Source§impl LinearGame
LinearGame implementation
impl LinearGame
LinearGame implementation
Sourcepub fn new() -> LinearGame
pub fn new() -> LinearGame
returns a new empty LinearGame
Sourcepub fn pretty_print_string(&mut self) -> String
pub fn pretty_print_string(&mut self) -> String
returns the game as pretty printable string
Sourcepub fn push_by_index(&mut self, index: usize) -> bool
pub fn push_by_index(&mut self, index: usize) -> bool
pushes a move by index in state move buff
pub fn perft_rec(&mut self, depth: usize)
pub fn perft(&mut self, depth: usize) -> (usize, f32, f32)
Auto Trait Implementations§
impl Freeze for LinearGame
impl RefUnwindSafe for LinearGame
impl Send for LinearGame
impl Sync for LinearGame
impl Unpin for LinearGame
impl UnwindSafe for LinearGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more