[−][src]Struct rustenginelib::lineargame::LinearGame
LinearGame represents a single variantion chess game
Fields
states: Vec<State>
state_ptr: usize
nodes: usize
Implementations
impl LinearGame
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LinearGame implementation
pub fn new() -> LinearGame
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returns a new empty LinearGame
pub fn current(&mut self) -> &mut State
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current returns the current state of the game
pub fn pretty_print_string(&mut self) -> String
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returns the game as pretty printable string
pub fn print(&mut self)
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prints the game
pub fn init(&mut self, variant: Variant)
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initializes game to variant
pub fn push(&mut self, mv: Move)
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pushes a move
pub fn pop(&mut self)
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pops a state
pub fn push_by_index(&mut self, index: usize) -> bool
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pushes a move by index in state move buff
pub fn perft_rec(&mut self, depth: usize)
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pub fn perft(&mut self, depth: usize) -> (usize, f32, f32)
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Auto Trait Implementations
impl RefUnwindSafe for LinearGame
impl Send for LinearGame
impl Sync for LinearGame
impl Unpin for LinearGame
impl UnwindSafe for LinearGame
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,