[][src]Struct rustenginelib::lineargame::LinearGame

pub struct LinearGame {
    pub states: Vec<State>,
    pub state_ptr: usize,
    pub nodes: usize,
}

LinearGame represents a single variantion chess game

Fields

states: Vec<State>state_ptr: usizenodes: usize

Implementations

impl LinearGame[src]

LinearGame implementation

pub fn new() -> LinearGame[src]

returns a new empty LinearGame

pub fn current(&mut self) -> &mut State[src]

current returns the current state of the game

pub fn pretty_print_string(&mut self) -> String[src]

returns the game as pretty printable string

pub fn print(&mut self)[src]

prints the game

pub fn init(&mut self, variant: Variant)[src]

initializes game to variant

pub fn push(&mut self, mv: Move)[src]

pushes a move

pub fn pop(&mut self)[src]

pops a state

pub fn push_by_index(&mut self, index: usize) -> bool[src]

pushes a move by index in state move buff

pub fn perft_rec(&mut self, depth: usize)[src]

pub fn perft(&mut self, depth: usize) -> (usize, f32, f32)[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,