Struct VirtualMachine

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pub struct VirtualMachine {
    pub _window: Rc<RefCell<Window>>,
    pub _sink: Rc<RefCell<Sink>>,
    pub cpu: Cpu,
    pub memory: Rc<RefCell<Memory>>,
    pub audio_handler: AudioHandler,
    pub keyboard_handler: KeyboardHandler,
    pub screen_handler: ScreenHandler,
}
Expand description

VirtualMachine struct encapsulates the components of the BytePusher VM. It includes the CPU, memory, audio handler, keyboard handler, and screen handler.

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§_window: Rc<RefCell<Window>>§_sink: Rc<RefCell<Sink>>§cpu: Cpu§memory: Rc<RefCell<Memory>>§audio_handler: AudioHandler§keyboard_handler: KeyboardHandler§screen_handler: ScreenHandler

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impl VirtualMachine

Implementation of the VirtualMachine This struct encapsulates the VM’s components and provides methods to load ROMs and process frames. It includes the CPU, memory, audio handler, keyboard handler, and screen handler.

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pub fn new(window: Rc<RefCell<Window>>, sink: Rc<RefCell<Sink>>) -> Self

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pub fn load_rom(&mut self, file_path: &str) -> Result<(), Box<dyn Error>>

Load a ROM file into the VM’s memory.

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pub fn process_frame(&mut self) -> Result<(), Box<dyn Error>>

Process a single frame of the VM, handling input, CPU ticks, audio, and rendering.

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pub fn run(&mut self) -> Result<(), Box<dyn Error>>

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