pub struct UStructRef<T>where
T: UeStruct,{ /* private fields */ }Expand description
A typed, non-owning reference to a UE struct instance in memory.
This wraps a raw pointer to struct data (e.g., an FVector stored inside a UObject property). The struct memory is managed by its container — no validity check is needed (unlike UObjectRef).
PropertyApi methods accept UObjectHandle (*mut c_void) which works
for both UObject pointers and raw struct memory pointers.
Implementations§
Source§impl<T> UStructRef<T>where
T: UeStruct,
impl<T> UStructRef<T>where
T: UeStruct,
Sourcepub unsafe fn from_raw(ptr: *mut u8) -> UStructRef<T>
pub unsafe fn from_raw(ptr: *mut u8) -> UStructRef<T>
Create from a raw pointer to struct memory.
§Safety
The caller must ensure ptr points to valid memory containing a T.
Sourcepub fn as_ptr(&self) -> UObjectHandle
pub fn as_ptr(&self) -> UObjectHandle
Get the raw pointer as a UObjectHandle.
PropertyApi methods take UObjectHandle which is *mut c_void —
this works for both UObject pointers and raw struct memory.
Sourcepub fn to_owned(&self) -> OwnedStruct<T>
pub fn to_owned(&self) -> OwnedStruct<T>
An owned copy of the struct, for the generated functions that take
&OwnedStruct<T> or to keep it past the call it came with.