pub struct UObjectRef<T: UeClass> { /* private fields */ }Implementations§
Source§impl<T: UeClass> UObjectRef<T>
impl<T: UeClass> UObjectRef<T>
pub fn null() -> Self
pub unsafe fn from_raw(handle: UObjectHandle) -> Self
pub fn raw(&self) -> UObjectHandle
pub fn is_valid(&self) -> bool
pub fn checked(&self) -> RustealResult<Checked<T>>
pub fn cast<U: UeClass>(self) -> RustealResult<UObjectRef<U>>
pub fn pin(self) -> RustealResult<Pinned<T>>
pub fn get_name(&self) -> RustealResult<String>
pub fn get_class(&self) -> RustealResult<UClassHandle>
pub fn get_outer(&self) -> RustealResult<UObjectHandle>
pub fn from_handle(handle: UObjectHandle) -> RustealResult<Self>
pub fn class(&self) -> RustealResult<SubclassOf<T>>
pub fn outer<U: UeClass>(&self) -> RustealResult<UObjectRef<U>>
pub fn is_a<U: UeClass>(&self) -> bool
pub fn implements<I: UeInterface + ?Sized>(&self) -> bool
pub fn interface<I: UeInterface + ?Sized>( self, ) -> RustealResult<ScriptInterface<I>>
Source§impl<T: HasParent> UObjectRef<T>
impl<T: HasParent> UObjectRef<T>
pub fn upcast(self) -> UObjectRef<T::Parent>
Source§impl<T: UeClass> UObjectRef<T>
impl<T: UeClass> UObjectRef<T>
pub fn upcast_to<U: UeClass>(self) -> UObjectRef<U>where
T: Inherits<U>,
Trait Implementations§
Source§impl<T: UeClass> Clone for UObjectRef<T>
impl<T: UeClass> Clone for UObjectRef<T>
Source§impl<T: UeClass> ContainerElement for UObjectRef<T>
impl<T: UeClass> ContainerElement for UObjectRef<T>
impl<T: UeClass> Copy for UObjectRef<T>
Source§impl<T: UeClass> Debug for UObjectRef<T>
impl<T: UeClass> Debug for UObjectRef<T>
Source§impl<T: UeClass> Default for UObjectRef<T>
impl<T: UeClass> Default for UObjectRef<T>
Source§impl<T: HasParent> Deref for UObjectRef<T>
impl<T: HasParent> Deref for UObjectRef<T>
impl<T: UeClass> Eq for UObjectRef<T>
Source§impl<T: UeClass> Hash for UObjectRef<T>
impl<T: UeClass> Hash for UObjectRef<T>
Source§impl<T: UeClass> ObjectPointer for UObjectRef<T>
impl<T: UeClass> ObjectPointer for UObjectRef<T>
unsafe fn from_object_handle(handle: UObjectHandle) -> Self
fn object_handle(&self) -> UObjectHandle
Source§impl<T: UeClass> PartialEq for UObjectRef<T>
impl<T: UeClass> PartialEq for UObjectRef<T>
impl<T: UeClass> Send for UObjectRef<T>
Source§impl<T: UeClass> UeHandle for UObjectRef<T>
impl<T: UeClass> UeHandle for UObjectRef<T>
fn checked_handle(&self) -> RustealResult<UObjectHandle>
fn raw_handle(&self) -> UObjectHandle
Auto Trait Implementations§
impl<T> !Sync for UObjectRef<T>
impl<T> Freeze for UObjectRef<T>
impl<T> RefUnwindSafe for UObjectRef<T>
impl<T> Unpin for UObjectRef<T>
impl<T> UnsafeUnpin for UObjectRef<T>
impl<T> UnwindSafe for UObjectRef<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more