pub struct SubclassOf<T: UeClass> { /* private fields */ }Expand description
A reference to T’s class or one of its subclasses; null when unset.
Implementations§
Source§impl<T: UeClass> SubclassOf<T>
impl<T: UeClass> SubclassOf<T>
Sourcepub unsafe fn from_raw(handle: UClassHandle) -> Self
pub unsafe fn from_raw(handle: UClassHandle) -> Self
Sourcepub fn raw(&self) -> UClassHandle
pub fn raw(&self) -> UClassHandle
The underlying class handle.
pub fn is_null(&self) -> bool
Source§impl<T: HasParent> SubclassOf<T>
impl<T: HasParent> SubclassOf<T>
Sourcepub fn upcast(self) -> SubclassOf<T::Parent>
pub fn upcast(self) -> SubclassOf<T::Parent>
The same class as a subclass of T’s parent. Zero-cost.
Source§impl<T: UeClass> SubclassOf<T>
impl<T: UeClass> SubclassOf<T>
Sourcepub fn upcast_to<U: UeClass>(self) -> SubclassOf<U>where
T: Inherits<U>,
pub fn upcast_to<U: UeClass>(self) -> SubclassOf<U>where
T: Inherits<U>,
The same class as a subclass of any ancestor of T, checked at
compile time (SubclassOf::<PlayerStart>::base().upcast_to::<Actor>()).
Trait Implementations§
Source§impl<T: UeClass> Clone for SubclassOf<T>
impl<T: UeClass> Clone for SubclassOf<T>
Source§impl<T: UeClass> ContainerElement for SubclassOf<T>
impl<T: UeClass> ContainerElement for SubclassOf<T>
Source§const BUF_SIZE: u32
const BUF_SIZE: u32
Buffer size for FFI transport. Must be large enough for the C++ side
to write the element value.
Source§unsafe fn read_from_buf(buf: *const u8, _written: u32) -> Self
unsafe fn read_from_buf(buf: *const u8, _written: u32) -> Self
Interpret bytes from the C++ side into a Rust value. Read more
Source§unsafe fn write_to_buf(&self, buf: *mut u8) -> u32
unsafe fn write_to_buf(&self, buf: *mut u8) -> u32
Write this value into a buffer for C++
WriteElement to consume.
Returns the number of bytes written. Read moreSource§const RAW_COPYABLE: bool = false
const RAW_COPYABLE: bool = false
Whether this type can be bulk-copied as raw bytes (no per-element framing).
True for fixed-size primitives (bool, integers, floats) and FName.
impl<T: UeClass> Copy for SubclassOf<T>
Source§impl<T: UeClass> Debug for SubclassOf<T>
impl<T: UeClass> Debug for SubclassOf<T>
Source§impl<T: UeClass> Default for SubclassOf<T>
impl<T: UeClass> Default for SubclassOf<T>
impl<T: UeClass> Eq for SubclassOf<T>
Source§impl<T: UeClass> Hash for SubclassOf<T>
impl<T: UeClass> Hash for SubclassOf<T>
Source§impl<T: UeClass> ObjectPointer for SubclassOf<T>
impl<T: UeClass> ObjectPointer for SubclassOf<T>
Source§unsafe fn from_object_handle(handle: UObjectHandle) -> Self
unsafe fn from_object_handle(handle: UObjectHandle) -> Self
Wrap a pointer the engine returned. Read more
Source§fn object_handle(&self) -> UObjectHandle
fn object_handle(&self) -> UObjectHandle
The pointer to hand to the engine.
Source§impl<T: UeClass> PartialEq for SubclassOf<T>
impl<T: UeClass> PartialEq for SubclassOf<T>
impl<T: UeClass> Send for SubclassOf<T>
Auto Trait Implementations§
impl<T> !Sync for SubclassOf<T>
impl<T> Freeze for SubclassOf<T>
impl<T> RefUnwindSafe for SubclassOf<T>
impl<T> Unpin for SubclassOf<T>
impl<T> UnsafeUnpin for SubclassOf<T>
impl<T> UnwindSafe for SubclassOf<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more