pub struct Sheet<T: Hash + Eq + Clone + Copy> {
pub pic: DynamicImage,
pub regions: HashMap<T, Sprite>,
}
Expand description
Sheet is sprite sheet and nothing more. It will pack sprites to a rectangle and store all sprites and created image. It is then easy to create batch that uses image and draw to it with created sprites. Preferable use is loading all sprites from folder and using their names as keys.
Fields§
§pic: DynamicImage
§regions: HashMap<T, Sprite>
Implementations§
Auto Trait Implementations§
impl<T> Freeze for Sheet<T>
impl<T> RefUnwindSafe for Sheet<T>where
T: RefUnwindSafe,
impl<T> Send for Sheet<T>where
T: Send,
impl<T> Sync for Sheet<T>where
T: Sync,
impl<T> Unpin for Sheet<T>where
T: Unpin,
impl<T> UnwindSafe for Sheet<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more