Struct DefaultChildMachine

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pub struct DefaultChildMachine { /* private fields */ }
Expand description

デフォルトの子ステートマシン実装

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impl DefaultChildMachine

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pub fn new(machine: Machine<Context, Event, String>) -> Self

新しい子ステートマシンを作成

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pub async fn machine_locked( &self, ) -> MutexGuard<'_, Machine<Context, Event, String>>

内部ステートマシンへの参照を取得

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impl ChildMachine for DefaultChildMachine

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fn send_event<'life0, 'async_trait>( &'life0 mut self, event: Event, ) -> Pin<Box<dyn Future<Output = Result<bool, StateError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

子ステートマシンにイベントを送信します。

§引数
  • event - 子ステートマシンに送信するイベント。
§戻り値
  • イベントが処理された場合は Ok(true)、処理されなかった場合は Ok(false)
  • エラーが発生した場合は Err
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fn get_status<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = IntegrationResult<Option<String>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

子ステートマシンの現在の状態(またはステータス)を取得します。

§戻り値
  • 現在の状態を表す文字列の Option
  • エラーが発生した場合は Err
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fn is_in_final_state(&self) -> bool

最終状態にあるか確認

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fn is_in_state<'life0, 'life1, 'async_trait>( &'life0 self, state_id: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<bool, StateError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

特定の状態にあるか確認

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fn current_states(&self) -> Vec<String>

現在の状態IDのリストを取得

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fn to_json(&self) -> IntegrationResult<String>

子ステートマシンのJSON表現を取得

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