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GpuBlendEffect

Struct GpuBlendEffect 

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pub struct GpuBlendEffect {
    pub transition: GpuTransition,
    pub progress: f32,
}
Expand description

GPU混合特效描述

封装了GPU过渡特效的完整参数,便于传递和复用。 提供便捷的工厂方法创建各种过渡效果。

§Example

// 方式1: 使用new
let effect = GpuBlendEffect::new(GpuTransition::Ripple, 0.5);

// 方式2: 使用工厂方法
let effect = GpuBlendEffect::ripple(0.5);
let effect = GpuBlendEffect::dispersion(0.3);

// 调用blend_rts
ctx.adapter.blend_rts(0, 1, 2, effect.effect_type(), effect.progress);

Fields§

§transition: GpuTransition

过渡特效类型

§progress: f32

过渡进度 (0.0 = 完全显示src1, 1.0 = 完全显示src2)

Implementations§

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impl GpuBlendEffect

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pub fn new(transition: GpuTransition, progress: f32) -> Self

创建新的GPU混合特效

§Parameters
  • transition: 过渡类型
  • progress: 过渡进度 (0.0 ~ 1.0)
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pub fn effect_type(&self) -> usize

获取特效类型索引 (用于 Adapter::blend_rts)

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pub fn with_progress(self, progress: f32) -> Self

设置进度值

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pub fn set_progress(&mut self, progress: f32)

更新进度值 (可变引用版本)

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pub fn squares(progress: f32) -> Self

创建方格过渡特效

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pub fn heart(progress: f32) -> Self

创建心形过渡特效

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pub fn noise(progress: f32) -> Self

创建噪点过渡特效

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pub fn rotate_zoom(progress: f32) -> Self

创建旋转缩放过渡特效

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pub fn bounce(progress: f32) -> Self

创建弹跳波浪过渡特效

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pub fn dispersion(progress: f32) -> Self

创建色散过渡特效

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pub fn ripple(progress: f32) -> Self

创建涟漪过渡特效

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pub fn from_index(index: usize, progress: f32) -> Self

从索引创建特效 (循环)

Trait Implementations§

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impl Clone for GpuBlendEffect

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fn clone(&self) -> GpuBlendEffect

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuBlendEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GpuBlendEffect

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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