pub struct Context {
pub game_name: String,
pub project_path: String,
pub stage: u32,
pub state: u8,
pub rand: Rand,
pub asset_manager: AssetManager,
pub input_events: Vec<Event>,
pub adapter: Box<dyn Adapter>,
}
Fields§
§game_name: String
§project_path: String
§stage: u32
§state: u8
§rand: Rand
§asset_manager: AssetManager
§input_events: Vec<Event>
§adapter: Box<dyn Adapter>
Implementations§
Auto Trait Implementations§
impl Freeze for Context
impl !RefUnwindSafe for Context
impl !Send for Context
impl !Sync for Context
impl Unpin for Context
impl !UnwindSafe for Context
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more