pub struct OculusTouch { /* private fields */ }

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impl OculusTouch

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pub fn new() -> OculusTouch

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pub fn InitOculus(&self) -> i32

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pub fn Poll(&self)

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pub fn Sleep(&self, length: u64)

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pub fn PollAndSleep(&self, length: u64)

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pub fn Wearing(&self) -> bool

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pub fn IsPressed(&self, button: OculusTouchButtonEnum) -> bool

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pub fn IsReleased(&self, button: OculusTouchButtonEnum) -> bool

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pub fn IsDown(&self, button: OculusTouchButtonEnum) -> bool

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pub fn IsTouchPressed(&self, sensor: OculusTouchSensorEnum) -> bool

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pub fn IsTouchReleased(&self, sensor: OculusTouchSensorEnum) -> bool

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pub fn IsTouchDown(&self, sensor: OculusTouchSensorEnum) -> bool

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pub fn Reached(&self, trigger: OculusTouchTriggerEnum, value: f32) -> f32

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pub fn GetAxis(&self, axis: OculusTouchAxisEnum) -> f32

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pub fn GetButtonsDown(&self) -> u32

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pub fn GetButtonsDownList(&self) -> Vec<OculusTouchButtonEnum>

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pub fn GetButtonsReleased(&self) -> u32

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pub fn GetButtonsReleasedList(&self) -> Vec<OculusTouchButtonEnum>

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pub fn GetButtonsPressed(&self) -> u32

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pub fn GetButtonsPressedList(&self) -> Vec<OculusTouchButtonEnum>

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pub fn GetTouchDown(&self) -> u32

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pub fn GetTouchDownList(&self) -> Vec<OculusTouchSensorEnum>

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pub fn GetTouchPressed(&self) -> u32

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pub fn GetTouchPressedList(&self) -> Vec<OculusTouchSensorEnum>

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pub fn GetTouchReleased(&self) -> u32

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pub fn GetTouchReleasedList(&self) -> Vec<OculusTouchSensorEnum>

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pub fn GetTrigger( &self, hand: OculusTouchHandEnum, trigger: OculusTouchTriggerEnum ) -> f32

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pub fn GetThumbstick( &self, hand: OculusTouchHandEnum, axis: OculusTouchAxisEnum ) -> f32

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pub fn Vibrate( &self, controller: OculusTouchControllerEnum, frequency: OculusTouchVibrationFrequencyEnum, amplitude: u8, duration: f32 )

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pub fn GetYaw(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn GetPitch(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn GetRoll(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn GetPositionX(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn GetPositionY(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn GetPositionZ(&self, controller: OculusTouchControllerEnum) -> f32

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pub fn SetTrackingOrigin(&self, origin: OculusTouchTrackingOriginEnum)

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pub fn ResetFacing(&self, controller: OculusTouchControllerEnum)

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pub fn InitvJoy(&self, controller: OculusTouchControllerEnum) -> *mut c_char

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pub fn SetvJoyAxis(&self, axis: OculusTouchvJoyDeviceEnum, value: f32)

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pub fn SetvJoyButton(&self, button: OculusTouchvJoyDeviceEnum, value: f32)

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pub fn SendRawMouseMove(&self, x: i32, y: i32, z: i32)

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type Error = <U as TryFrom<T>>::Error

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