pub enum PlayerState {
Idle,
Playing,
Buffering,
Paused,
}Expand description
Describes possible player states.
Variants§
Idle
Player has not been loaded yet.
Playing
Player is actively playing content.
Buffering
Player is in PLAY mode but not actively playing content (currentTime is not changing).
Paused
Player is paused.
Trait Implementations§
Source§impl Clone for PlayerState
impl Clone for PlayerState
Source§fn clone(&self) -> PlayerState
fn clone(&self) -> PlayerState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerState
impl Debug for PlayerState
Source§impl Display for PlayerState
impl Display for PlayerState
Source§impl FromStr for PlayerState
impl FromStr for PlayerState
Source§impl PartialEq for PlayerState
impl PartialEq for PlayerState
impl Copy for PlayerState
impl Eq for PlayerState
impl StructuralPartialEq for PlayerState
Auto Trait Implementations§
impl Freeze for PlayerState
impl RefUnwindSafe for PlayerState
impl Send for PlayerState
impl Sync for PlayerState
impl Unpin for PlayerState
impl UnwindSafe for PlayerState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more