Struct asio::ip::Udp
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[src]
pub struct Udp {
// some fields omitted
}The User Datagram Protocol.
Examples
In this example, Creates a UDP server socket with resolving.
use std::io; use asio::{IoService, Protocol}; use asio::ip::{Udp, UdpSocket, UdpEndpoint, UdpResolver, ResolverIter, Passive}; fn udp_bind(io: &IoService, it: ResolverIter<Udp>) -> io::Result<UdpSocket> { for (ep, _) in it { println!("{:?}", ep); if let Ok(soc) = UdpSocket::new(io, ep.protocol()) { if let Ok(_) = soc.bind(&ep) { return Ok(soc) } } } Err(io::Error::new(io::ErrorKind::Other, "Failed to bind")) } let io = IoService::new(); let re = UdpResolver::new(&io); let sv = re.resolve((Passive, 12345)) .and_then(|it| udp_bind(&io, it)) .unwrap();
Methods
impl Udp[src]
Trait Implementations
impl Debug for Udp[src]
impl PartialEq for Udp[src]
fn eq(&self, __arg_0: &Udp) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Udp) -> bool
This method tests for !=.
impl Eq for Udp[src]
impl Clone for Udp[src]
fn clone(&self) -> Udp
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl Protocol for Udp[src]
type Endpoint = IpEndpoint<Udp>
fn family_type(&self) -> i32
Returns a value suitable for passing as the domain argument.
fn socket_type(&self) -> i32
Returns a value suitable for passing as the type argument.
fn protocol_type(&self) -> i32
Returns a value suitable for passing as the protocol argument.