pub enum VREvent {
Display(VRDisplayEvent),
Gamepad(VRGamepadEvent),
}
Variants§
Display(VRDisplayEvent)
Gamepad(VRGamepadEvent)
Trait Implementations§
Source§impl Into<VREvent> for VRDisplayEvent
impl Into<VREvent> for VRDisplayEvent
Auto Trait Implementations§
impl Freeze for VREvent
impl RefUnwindSafe for VREvent
impl Send for VREvent
impl Sync for VREvent
impl Unpin for VREvent
impl UnwindSafe for VREvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more