[−][src]Struct rust_warrior::game::Game
This is exposed to the Player to get things
started. Their profile is loaded (from .profile) and then the
engine is fired up. If the current level is
completed successfully, then the README.md file and their profile are
updated.
Fields
profile: ProfileMethods
impl Game[src]
pub fn new() -> Game[src]
pub fn play(player: impl Player + Send + Sync + 'static)[src]
The main entry point when playing the game.
After loading the player profile and initializing the current
level, the game consists of repeatedly calling play_turn
on the player's Player instance.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<T> TryDefault for T where
T: Default, [src]
T: Default,
fn try_default() -> Result<T, String>[src]
fn unwrap_default() -> Self[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,