[][src]Struct rust_warrior::engine::systems::archer::ArcherSystem

pub struct ArcherSystem;

This system acts as an enemy AI, attacking the player if an archer exists and can attack the Warrior. The difference from the sludge is that the archer's arrows can reach the warrior as long as there is no other enemy in the way.

Trait Implementations

impl<'a> System<'a> for ArcherSystem[src]

type SystemData = WriteStorage<'a, UnitComponent>

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Resource for T where
    T: Any + Send + Sync

impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>,