pub struct World {
    pub player_name: String,
    pub warrior_level: usize,
    pub floor: Floor,
    pub player: Box<dyn Player + Send + Sync>,
    pub warrior: Unit,
    pub other_units: Vec<Unit>,
}
Expand description

The mutating game state managed by the engine.

Fields

player_name: Stringwarrior_level: usizefloor: Floorplayer: Box<dyn Player + Send + Sync>warrior: Unitother_units: Vec<Unit>

Implementations

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.