pub struct ChildStrategyOverride {
pub child_id: ChildId,
pub strategy: SupervisionStrategy,
pub restart_budget: Option<RestartBudget>,
pub escalation_policy: Option<EscalationPolicy>,
}Expand description
Per-child strategy and governance override.
Fields§
§child_id: ChildIdChild identifier that owns the override.
strategy: SupervisionStrategyRestart strategy used when this child fails.
restart_budget: Option<RestartBudget>Optional restart budget for this child.
escalation_policy: Option<EscalationPolicy>Optional escalation policy for this child.
Implementations§
Source§impl ChildStrategyOverride
impl ChildStrategyOverride
Sourcepub fn new(child_id: ChildId, strategy: SupervisionStrategy) -> Self
pub fn new(child_id: ChildId, strategy: SupervisionStrategy) -> Self
Creates a child strategy override.
§Arguments
child_id: Child identifier that owns the override.strategy: Restart strategy used for the child.
§Returns
Returns a ChildStrategyOverride value.
Trait Implementations§
Source§impl Clone for ChildStrategyOverride
impl Clone for ChildStrategyOverride
Source§fn clone(&self) -> ChildStrategyOverride
fn clone(&self) -> ChildStrategyOverride
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ChildStrategyOverride
impl Debug for ChildStrategyOverride
Source§impl PartialEq for ChildStrategyOverride
impl PartialEq for ChildStrategyOverride
Source§fn eq(&self, other: &ChildStrategyOverride) -> bool
fn eq(&self, other: &ChildStrategyOverride) -> bool
self and other values to be equal, and is used by ==.impl Eq for ChildStrategyOverride
impl StructuralPartialEq for ChildStrategyOverride
Auto Trait Implementations§
impl Freeze for ChildStrategyOverride
impl RefUnwindSafe for ChildStrategyOverride
impl Send for ChildStrategyOverride
impl Sync for ChildStrategyOverride
impl Unpin for ChildStrategyOverride
impl UnsafeUnpin for ChildStrategyOverride
impl UnwindSafe for ChildStrategyOverride
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