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ChildStrategyOverride

Struct ChildStrategyOverride 

Source
pub struct ChildStrategyOverride {
    pub child_id: ChildId,
    pub strategy: SupervisionStrategy,
    pub restart_budget: Option<RestartBudget>,
    pub escalation_policy: Option<EscalationPolicy>,
}
Expand description

Per-child strategy and governance override.

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§child_id: ChildId

Child identifier that owns the override.

§strategy: SupervisionStrategy

Restart strategy used when this child fails.

§restart_budget: Option<RestartBudget>

Optional restart budget for this child.

§escalation_policy: Option<EscalationPolicy>

Optional escalation policy for this child.

Implementations§

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impl ChildStrategyOverride

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pub fn new(child_id: ChildId, strategy: SupervisionStrategy) -> Self

Creates a child strategy override.

§Arguments
  • child_id: Child identifier that owns the override.
  • strategy: Restart strategy used for the child.
§Returns

Returns a ChildStrategyOverride value.

Trait Implementations§

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impl Clone for ChildStrategyOverride

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fn clone(&self) -> ChildStrategyOverride

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ChildStrategyOverride

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ChildStrategyOverride

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fn eq(&self, other: &ChildStrategyOverride) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ChildStrategyOverride

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impl StructuralPartialEq for ChildStrategyOverride

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