Skip to main content

BackoffPolicy

Struct BackoffPolicy 

Source
pub struct BackoffPolicy {
    pub initial: Duration,
    pub max: Duration,
    pub jitter_percent: u8,
    pub reset_after: Duration,
    pub jitter_mode: JitterMode,
}
Expand description

Exponential backoff configuration for restart attempts.

Fields§

§initial: Duration

Initial delay for the first restart attempt.

§max: Duration

Maximum delay allowed after exponential growth and jitter.

§jitter_percent: u8

Jitter percentage in the inclusive range from zero to one hundred.

§reset_after: Duration

Stable runtime duration after which attempt counters may be reset.

§jitter_mode: JitterMode

Jitter mode used by the calculation.

Implementations§

Source§

impl BackoffPolicy

Source

pub fn new( initial: Duration, max: Duration, jitter_percent: u8, reset_after: Duration, ) -> Self

Creates an exponential backoff policy.

§Arguments
  • initial: First restart delay.
  • max: Maximum restart delay.
  • jitter_percent: Jitter percentage capped at one hundred.
  • reset_after: Runtime duration after which counters may reset.
§Returns

Returns a BackoffPolicy with jitter disabled.

§Examples
use std::time::Duration;

let policy = rust_supervisor::policy::backoff::BackoffPolicy::new(
    Duration::from_millis(10),
    Duration::from_millis(100),
    0,
    Duration::from_secs(1),
);
assert_eq!(policy.delay_for_attempt(1), Duration::from_millis(10));
Examples found in repository?
examples/policy_failure_matrix.rs (lines 16-26)
14fn main() {
15    // Build the reusable backoff policy.
16    let backoff = BackoffPolicy::new(
17        // Set the initial delay.
18        Duration::from_millis(100),
19        // Set the maximum delay.
20        Duration::from_secs(5),
21        // Set jitter percent.
22        10,
23        // Set the reset window.
24        Duration::from_secs(60),
25        // Finish the reusable backoff policy.
26    )
27    // Enable deterministic jitter for repeatable output.
28    .with_deterministic_jitter(42);
29    // Create the stateless policy engine.
30    let engine = PolicyEngine::new();
31
32    // Iterate over policy and exit combinations.
33    for (policy, exit) in [
34        // Include a permanent policy after success.
35        (RestartPolicy::Permanent, TaskExit::Succeeded),
36        // Include a transient external dependency failure.
37        (
38            // Select transient restart behavior.
39            RestartPolicy::Transient,
40            // Build an external dependency failure exit.
41            TaskExit::Failed {
42                // Set the failure category.
43                kind: PolicyFailureKind::ExternalDependency,
44                // Finish the failure exit.
45            },
46            // Finish the policy and exit pair.
47        ),
48        // Include a transient fatal bug failure.
49        (
50            // Select transient restart behavior.
51            RestartPolicy::Transient,
52            // Build a fatal bug failure exit.
53            TaskExit::Failed {
54                // Set the failure category.
55                kind: PolicyFailureKind::FatalBug,
56                // Finish the failure exit.
57            },
58            // Finish the policy and exit pair.
59        ),
60        // Include a temporary panic failure.
61        (
62            // Select temporary restart behavior.
63            RestartPolicy::Temporary,
64            // Build a panic failure exit.
65            TaskExit::Failed {
66                // Set the failure category.
67                kind: PolicyFailureKind::Panic,
68                // Finish the failure exit.
69            },
70            // Finish the policy and exit pair.
71        ),
72        // Finish the decision matrix.
73    ] {
74        // Calculate the restart decision.
75        let decision = engine.decide(policy, exit, 3, &backoff);
76        // Print the policy decision row.
77        println!("policy={policy:?} exit={exit:?} decision={decision:?}");
78        // Finish the matrix loop.
79    }
80
81    // Build the meltdown fuse policy.
82    let policy = MeltdownPolicy::new(
83        // Set the child restart limit.
84        2,
85        // Set the child restart window.
86        Duration::from_secs(60),
87        // Set the supervisor failure limit.
88        5,
89        // Set the supervisor failure window.
90        Duration::from_secs(60),
91        // Set the stable reset window.
92        Duration::from_secs(300),
93        // Finish the meltdown policy construction.
94    );
95    // Create the mutable meltdown tracker.
96    let mut tracker = MeltdownTracker::new(policy);
97    // Capture the current monotonic instant.
98    let now = Instant::now();
99
100    // Iterate over restart offsets.
101    for offset_ms in [0, 10, 20] {
102        // Record a child restart at the offset instant.
103        let outcome = tracker.record_child_restart(now + Duration::from_millis(offset_ms));
104        // Print the fuse state after the restart.
105        println!(
106            // Provide the output template.
107            "restart_at_ms={offset_ms} child_failures={} outcome={outcome:?}",
108            // Include the current child failure count.
109            tracker.child_failure_count(),
110            // Finish printing the fuse state.
111        );
112        // Finish the fuse loop.
113    }
114    // End the policy failure matrix example.
115}
Source

pub fn with_deterministic_jitter(self, seed: u64) -> Self

Returns this policy with deterministic jitter enabled.

§Arguments
  • seed: Stable seed used to derive jitter.
§Returns

Returns a new BackoffPolicy that keeps the same timing bounds.

Examples found in repository?
examples/policy_failure_matrix.rs (line 28)
14fn main() {
15    // Build the reusable backoff policy.
16    let backoff = BackoffPolicy::new(
17        // Set the initial delay.
18        Duration::from_millis(100),
19        // Set the maximum delay.
20        Duration::from_secs(5),
21        // Set jitter percent.
22        10,
23        // Set the reset window.
24        Duration::from_secs(60),
25        // Finish the reusable backoff policy.
26    )
27    // Enable deterministic jitter for repeatable output.
28    .with_deterministic_jitter(42);
29    // Create the stateless policy engine.
30    let engine = PolicyEngine::new();
31
32    // Iterate over policy and exit combinations.
33    for (policy, exit) in [
34        // Include a permanent policy after success.
35        (RestartPolicy::Permanent, TaskExit::Succeeded),
36        // Include a transient external dependency failure.
37        (
38            // Select transient restart behavior.
39            RestartPolicy::Transient,
40            // Build an external dependency failure exit.
41            TaskExit::Failed {
42                // Set the failure category.
43                kind: PolicyFailureKind::ExternalDependency,
44                // Finish the failure exit.
45            },
46            // Finish the policy and exit pair.
47        ),
48        // Include a transient fatal bug failure.
49        (
50            // Select transient restart behavior.
51            RestartPolicy::Transient,
52            // Build a fatal bug failure exit.
53            TaskExit::Failed {
54                // Set the failure category.
55                kind: PolicyFailureKind::FatalBug,
56                // Finish the failure exit.
57            },
58            // Finish the policy and exit pair.
59        ),
60        // Include a temporary panic failure.
61        (
62            // Select temporary restart behavior.
63            RestartPolicy::Temporary,
64            // Build a panic failure exit.
65            TaskExit::Failed {
66                // Set the failure category.
67                kind: PolicyFailureKind::Panic,
68                // Finish the failure exit.
69            },
70            // Finish the policy and exit pair.
71        ),
72        // Finish the decision matrix.
73    ] {
74        // Calculate the restart decision.
75        let decision = engine.decide(policy, exit, 3, &backoff);
76        // Print the policy decision row.
77        println!("policy={policy:?} exit={exit:?} decision={decision:?}");
78        // Finish the matrix loop.
79    }
80
81    // Build the meltdown fuse policy.
82    let policy = MeltdownPolicy::new(
83        // Set the child restart limit.
84        2,
85        // Set the child restart window.
86        Duration::from_secs(60),
87        // Set the supervisor failure limit.
88        5,
89        // Set the supervisor failure window.
90        Duration::from_secs(60),
91        // Set the stable reset window.
92        Duration::from_secs(300),
93        // Finish the meltdown policy construction.
94    );
95    // Create the mutable meltdown tracker.
96    let mut tracker = MeltdownTracker::new(policy);
97    // Capture the current monotonic instant.
98    let now = Instant::now();
99
100    // Iterate over restart offsets.
101    for offset_ms in [0, 10, 20] {
102        // Record a child restart at the offset instant.
103        let outcome = tracker.record_child_restart(now + Duration::from_millis(offset_ms));
104        // Print the fuse state after the restart.
105        println!(
106            // Provide the output template.
107            "restart_at_ms={offset_ms} child_failures={} outcome={outcome:?}",
108            // Include the current child failure count.
109            tracker.child_failure_count(),
110            // Finish printing the fuse state.
111        );
112        // Finish the fuse loop.
113    }
114    // End the policy failure matrix example.
115}
Source

pub fn delay_for_attempt(&self, attempt: u64) -> Duration

Calculates a restart delay for a one-based attempt number.

§Arguments
  • attempt: One-based restart attempt. Zero is treated as one.
§Returns

Returns a delay capped by BackoffPolicy::max.

Source

pub fn should_reset(&self, stable_for: Duration) -> bool

Reports whether a stable runtime duration should reset counters.

§Arguments
  • stable_for: Duration for which the child has run without failure.
§Returns

Returns true when stable_for reaches BackoffPolicy::reset_after.

Trait Implementations§

Source§

impl Clone for BackoffPolicy

Source§

fn clone(&self) -> BackoffPolicy

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for BackoffPolicy

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl<'de> Deserialize<'de> for BackoffPolicy

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for BackoffPolicy

Source§

fn eq(&self, other: &BackoffPolicy) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for BackoffPolicy

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl Copy for BackoffPolicy

Source§

impl Eq for BackoffPolicy

Source§

impl StructuralPartialEq for BackoffPolicy

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> DynClone for T
where T: Clone,

Source§

fn __clone_box(&self, _: Private) -> *mut ()

Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1:

renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,