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InlineKeyboardButton

Struct InlineKeyboardButton 

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#[non_exhaustive]
pub struct InlineKeyboardButton {
Show 13 fields pub text: String, pub url: Option<String>, pub login_url: Option<LoginUrl>, pub callback_data: Option<String>, pub web_app: Option<WebAppInfo>, pub switch_inline_query: Option<String>, pub switch_inline_query_current_chat: Option<String>, pub switch_inline_query_chosen_chat: Option<SwitchInlineQueryChosenChat>, pub copy_text: Option<CopyTextButton>, pub callback_game: Option<CallbackGame>, pub pay: Option<bool>, pub style: Option<String>, pub icon_custom_emoji_id: Option<String>,
}
Expand description

One button of an inline keyboard.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§text: String

Label text on the button.

§url: Option<String>

HTTP or tg:// url to be opened when the button is pressed.

§login_url: Option<LoginUrl>

An HTTPS URL used to automatically authorize the user via the Login Widget.

§callback_data: Option<String>

Data to be sent in a callback query to the bot when the button is pressed, 1-64 bytes.

§web_app: Option<WebAppInfo>

Description of the Web App that will be launched when the user presses the button.

§switch_inline_query: Option<String>

Pressing the button will prompt the user to select one of their chats and send inline query.

§switch_inline_query_current_chat: Option<String>

Pressing the button will insert the bot’s username and inline query in the current chat.

§switch_inline_query_chosen_chat: Option<SwitchInlineQueryChosenChat>

Pressing the button will prompt the user to select one of their chats of the specified type.

§copy_text: Option<CopyTextButton>

Description of the button that copies the specified text to the clipboard.

§callback_game: Option<CallbackGame>

Description of the game that will be launched when the user presses the button.

§pay: Option<bool>

Specify true to send a Pay button. Must be the first button in the first row.

§style: Option<String>

Optional style of the button (e.g. color or shape).

§icon_custom_emoji_id: Option<String>

Custom emoji identifier for the button icon.

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impl InlineKeyboardButton

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pub fn callback( text: impl Into<String>, callback_data: impl Into<String>, ) -> InlineKeyboardButton

Create a button that sends callback data when pressed.

This is the most common button type for interactive inline keyboards.

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pub fn url( text: impl Into<String>, url: impl Into<String>, ) -> InlineKeyboardButton

Create a button that opens a URL when pressed.

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pub fn switch_inline_query( text: impl Into<String>, query: impl Into<String>, ) -> InlineKeyboardButton

Create a button that switches to inline query mode in any chat.

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pub fn switch_inline_query_current_chat( text: impl Into<String>, query: impl Into<String>, ) -> InlineKeyboardButton

Create a button that switches to inline query mode in the current chat.

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pub fn web_app( text: impl Into<String>, web_app_url: impl Into<String>, ) -> InlineKeyboardButton

Create a button that opens a Web App when pressed.

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pub fn pay(text: impl Into<String>) -> InlineKeyboardButton

Create a Pay button. Must always be the first button in the first row.

Trait Implementations§

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impl Clone for InlineKeyboardButton

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fn clone(&self) -> InlineKeyboardButton

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InlineKeyboardButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for InlineKeyboardButton

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fn default() -> InlineKeyboardButton

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for InlineKeyboardButton

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fn deserialize<__D>( __deserializer: __D, ) -> Result<InlineKeyboardButton, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for InlineKeyboardButton

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fn eq(&self, other: &InlineKeyboardButton) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for InlineKeyboardButton

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for InlineKeyboardButton

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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