Struct rust_tdlib::types::Game [−][src]
pub struct Game { /* fields omitted */ }
Expand description
Describes a game
Implementations
impl Game
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impl Game
[src]pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self>
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pub fn builder() -> RTDGameBuilder
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pub fn id(&self) -> i64
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pub fn short_name(&self) -> &String
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pub fn title(&self) -> &String
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pub fn text(&self) -> &FormattedText
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pub fn description(&self) -> &String
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pub fn photo(&self) -> &Photo
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pub fn animation(&self) -> &Option<Animation>
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Trait Implementations
impl<'de> Deserialize<'de> for Game
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impl<'de> Deserialize<'de> for Game
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,