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Life

Struct Life 

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pub struct Life {
    pub rows: usize,
    pub cols: usize,
    pub generation: u64,
    /* private fields */
}

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§rows: usize§cols: usize§generation: u64

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impl Life

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pub fn random(rows: usize, cols: usize, seed: u64, fill: f32) -> Self

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pub fn alive(&self, r: usize, c: usize) -> bool

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pub fn step(&mut self)

Apply one step of B3/S23. Writes scratch, swaps.

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pub fn alive_count(&self) -> usize

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pub fn density(&self) -> f32

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pub fn row_alive_count(&self, r: usize) -> usize

Cells alive in a single row — used as “fitness” per track.

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pub fn col_alive_count(&self, c: usize) -> usize

Cells alive in a single column — used as “present-moment energy”.

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pub fn set(&mut self, r: usize, c: usize, alive: bool)

Set a single cell (bounds-safe, wraps).

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pub fn inject_glider(&mut self, r0: usize, c0: usize)

Seed a glider near the top-left corner. Useful for non-empty grids that would otherwise die quickly.

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pub fn sprinkle(&mut self, seed: &mut u64, count: usize)

Random splash of live cells to jolt a stagnant grid.

Auto Trait Implementations§

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impl Freeze for Life

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impl RefUnwindSafe for Life

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impl Send for Life

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impl Sync for Life

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impl Unpin for Life

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impl UnsafeUnpin for Life

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impl UnwindSafe for Life

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