pub struct GameDataMarkers {
pub green1: GameDataMarkersRobot,
pub green2: GameDataMarkersRobot,
pub blue1: GameDataMarkersRobot,
pub blue2: GameDataMarkersRobot,
}Fields§
§green1: GameDataMarkersRobot§green2: GameDataMarkersRobot§blue1: GameDataMarkersRobot§blue2: GameDataMarkersRobotTrait Implementations§
Source§impl Clone for GameDataMarkers
impl Clone for GameDataMarkers
Source§fn clone(&self) -> GameDataMarkers
fn clone(&self) -> GameDataMarkers
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameDataMarkers
impl Debug for GameDataMarkers
Source§impl<'de> Deserialize<'de> for GameDataMarkers
impl<'de> Deserialize<'de> for GameDataMarkers
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameDataMarkers
impl RefUnwindSafe for GameDataMarkers
impl Send for GameDataMarkers
impl Sync for GameDataMarkers
impl Unpin for GameDataMarkers
impl UnwindSafe for GameDataMarkers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more